A downloadable game

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This game is without a narrator for three players; each one will play the main character in his scenario, while the other players will play secondary characters that conflict with him somehow.

Each sheet will contain specific information about the characters and the conflicts in which they are inserted.

The first tile to play is The City of Light, in which a character plays poker with his friends. His actions will influence the development of the rest of the game. The final number of each type of effort must be noted on the two other cards.

The second sheet is The Working Class Goes to Heaven? in which a worker finds himself amid conflicts between landowners and subversives. What choice will he make? How will the owner act? The choices will finally affect the last record, as the owner will be able to transfer the internal effort to the external effort to reach a negotiation with the worker.

The third card is Tropical Paradise, in which a native sees his form of existence at risk from the actions of the metropolis. There is no possibility of transferring effort markers.

The game aims to present the intensities that conflicts can assume, how their consequences are different, as well as the possibilities of dialogue. Not all conflicts are open to negotiation and not all conflicts will produce deaths.

Assuming these particularities, the game was designed to offer an asymmetrical experience, in which actions have consequences in other places that are invisible in the daily life of those who act.

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Click download now to get access to the following files:

The so-called primitive accumulation.pdf 2 MB

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